![]() However that seemed to be less prominent in todays beta test. 0:00 / 27:06 D-Day Flamethrower Beach Assault - Day of Infamy - Winter Steam Sales Sherman 255K subscribers Subscribe 356 Share 14K views 5 years ago This video is part of the New World. But the weird is, that I killed 10 flamethrower enemies while they are trying to burn me (with a flamethrower equiped ofcourse) and. If there’s a bug since last update it's the hit detection since sometimes you really have to keep the flame on for someone to die at the 8ft range. I like the delay because sometimes it means I don’t instakill my teammates when they surprise me ) Of course, all weapons are based on the World War II theme which includes a Thompson submachine gun to PIAT bomb launchers to flamethrowers to FG42 auto rifles. Yes I know this is a video game and devs are trying to see how to balance things, just think the flamethrower on most maps is pretty op which is why I use it a lot because I suck and am lazy! :P Fallschirmjager Division.About the GameExperience hardcore gameplay with an emphasis on teamwork oriented objectives and high lethality. I think the flamethrower might be too quick and too op right now, it has a lot of fuel and still has quick movement, not even close to how it was used realistically. Day of Infamy - Digital Deluxe EditionDeluxe Edition includes the full 28 minute soundtrack of in-game music by composer Rich Douglas, plus three unit items to help start your collection: 101st Airborne Division, Seaforth Highlanders of Canada, and the 1. I don't see it as a bug either, I think it takes time for fire to travel and do it's thing where against a gun with reaction time the gun should win every time but would probably get hit by the flame before the soldier dies. it doesn't do any damage or anything so that's why it doesn't deplete any ammo. I get to tease my teammates into thinking I'll teamkill them. MacArthur 1st RB:Personally I like this feature. Try this out for yourself, start by tapping the fire button and then extend the period you hold it down slightly each time and see just how long this flame interval period is. And I was wondering why I’ve ended up losing certain gunfights in close range despite having slightly better reaction time because even if me and an enemy hit the fire button at the same time, I’d be dead in ~0.5 seconds long before my flames start doing damage. I’ve tested this multiple times and it seems to be the case for all flame weapons. 50 > Showing 1-10 of 491 entries In forum 'Day of Infamy Questions & General Discussion' 12 9:10am Flamethrower. During this ~0.5 second interval: flame animations start to come out of the weapon, no ammo is used, and no damage is dealt by these “flames” which are visual only. Sort by: Results for 'flamethrower' Including deleted posts < 1 2 3. The flamethrowers don’t actually register the flames for what I’d say seems to be about half a second after you’ve initially clicked and held the fire button. So I've noticed something that happens to all flamethrower based weapons in the game, whether it’s each faction’s main flamethrower unit or the Einstoss for the Germans.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |